SILVER BULLET
Vehicle XP and weapon level up.
An armored vehicle fights its way out of an overrun Seoul. Match tiles to fire, and the puzzle board is your weapon system.
Landscape play, split down the middle. Every match on the right resolves as an action on the left — attack, heal, or item. There is no separate combat turn.
The vehicle drives, takes fire, and knocks enemies back. Projectiles and VFX come straight from what you just matched.
A 6×6 match board of six tile types. Clearing four or more of a kind scales the effect up.
Vehicle XP and weapon level up.
Forward-area explosion.
Electric damage and enemy knockback.
Sustained flame out front.
A volley of homing missiles.
Restores vehicle HP.
Eunpyeong to Gangnam, north to south, in a single line.